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Laplacian Smoothing 

A partial implementation of M. Desbrun, M. Meyer, P. Schrder, and A. Barr. "Implicit fairing of arbitrary meshes using diffusion and curvature flow", SIGGRAPH1999​

Programming language: C++, OpenGL

Development environment: Visual Studio

Engine: Nil

Source Control: Nil

Team size: 1 (Programmer)

Role: Programmer

Responsibility:

- Full development

Features implemented
  • Half-edge data structure

  • Curvature calculation

  • Explicit/Implicit Laplacian Smoothing

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