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Norris Chiu
Laplacian Smoothing
A partial implementation of M. Desbrun, M. Meyer, P. Schrder, and A. Barr. "Implicit fairing of arbitrary meshes using diffusion and curvature flow", SIGGRAPH1999​
Programming language: C++, OpenGL
Development environment: Visual Studio
Engine: Nil
Source Control: Nil
Team size: 1 (Programmer)
Role: Programmer
Responsibility:
- Full development
Features implemented
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Half-edge data structure
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Curvature calculation
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Explicit/Implicit Laplacian Smoothing
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