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Dragon Flight Sim

A PS Vita game developed with a comprehensive C++ code-based engine

Programming language: C++, lua

Development environment: Visual Studio

Engine: PrimeEngine

Source Control: Perforce

Team size: 3 (3 programmers)

Role: Programmer

Responsibility:

- Implement new engine features (Physics, events, sound, etc)

- Main gameplay programming

- Implement PS Vita support

Features implemented
  • PS Vita rear touch pad gesture (drag) support

  • PS Vita simple audio output

  • Procedurally generated level blocks

  • Flying and shooting mechanics

  • Basic HUD and User Interface

     

Tools used
  • Perforce

  • Visual Studio 2010

  • Maya 2014

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